Vintage pistol modeled in 3D-coat (modeling->retopology->UV mapping->baking), modeled the bullets in blender using subdivision surface and textured the scene in substance painter. I finally rendered the scene in marmoset toolbag 4 with raytracing.
Vintage pistol modeled in 3D-coat (modeling->retopology->UV mapping->baking), modeled the bullets in blender using subdivision surface and textured the scene in substance painter. I finally rendered the scene in marmoset toolbag 4 with raytracing.